01Safety
0.0 / 30
What changed in the harness
Selection accuracy 100%, destructive-action safety rate 0% (baseline only -- no rewrite pass applied).
Category breakdown
Earned points across the four signals Gradable measures. Safety and Legibility are scored out of 30; Economics and Discoverability are scored out of 20.
0.0 / 30
28.4 / 30
15.6 / 20
8.3 / 20
Highest-impact fix
Estimated gain +30 pointsExpose machine-readable principal/tenant confirmation and a non-mutating permission check so agents can verify both before destructive actions.
Description evidence
0 defects found across the exposed tool descriptions. Suggested rewrites make purpose, inputs, boundaries, and returns easier for an agent to understand.
| Tool | Defect types | Suggested rewrite |
|---|---|---|
| No description defects were flagged in this assessment. | ||
Selection evidence
10 pairs where similar names or overlapping descriptions may send an agent toward the wrong tool.
| Tool A | Tool B | Confidence | Why they collide |
|---|---|---|---|
mgba_read16 |
mgba_read32 |
medium | Both read a numeric field at an address; a task like 'read the score value' doesn't specify bit width, so the agent could pick either without checking whether the game field is actually 16- or 32-bit. |
mgba_read16 |
mgba_write16 |
low | Distinct read/write verbs are usually clear, but a vague task like 'check/set HP at this address' could momentarily blur which operation is intended before the agent notices the verb. |
mgba_read32 |
mgba_write32 |
low | Same read/write distinction as read16/write16; verbs disambiguate but a terse instruction referencing only the address and width could cause hesitation. |
mgba_write16 |
mgba_write32 |
medium | A task like 'set the player's coordinates to X' without specifying width leaves ambiguity between 16-bit and 32-bit write, especially since GBA often uses 32-bit pointers/values interchangeably with 16-bit fields in different games. |
mgba_read8 |
mgba_read16 |
low | Both read small values from an address; if the task doesn't mention 'byte' vs a specific bit width, the agent might default to the wrong granularity for a status flag vs counter. |
mgba_read8 |
mgba_write8 |
low | Clear read/write verbs typically disambiguate, but a combined instruction like 'inspect and set this flag' could cause momentary tool confusion. |
mgba_write8 |
mgba_write_range |
medium | A task like 'write these bytes to memory' without specifying count could lead the agent to choose write8 (single) vs write_range (multiple) incorrectly if it misjudges how many bytes are involved. |
mgba_pause |
mgba_unpause |
low | Opposite actions with clear naming, but a task phrased ambiguously like 'toggle emulation state' without saying which direction could cause a wrong pick. |
mgba_save_state |
mgba_load_state |
low | Clear save/load semantics, but a task like 'restore/checkpoint the game state' phrased ambiguously (e.g., 'get me back to state in slot 3') could momentarily be misrouted if intent verb is unclear. |
mgba_read_range |
mgba_write_range |
low | Distinct read/write purpose, but a workflow instruction like 'capture and restore this memory region' bundles both, risking the agent picking only one or confusing which is needed for 'restore' vs 'inspect'. |
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